

Variation 2 is referred to as Wind Walker, the primary playstyle of this variation is high pressure, rush-down, and relentless offense. With both excellent combo potential, extremely powerful corner carry, and some tricky yet unparalleled air movement. Making variation 1 Fujin one of the most versatile combo characters in the game. In conjunction with this, Fujin gains access to a powerful spinning attack which provides the character excellent corner carry. One of which is his Tornado attack, this move serves as a launcher in this variation and allows Fujin to follow up for some damaging combos. The character gains access to some powerful tools to allow him for some devastating juggle combos. That way playing the rather difficult character will be an enjoyable and rewarding experience.įujin's first variation, Wind God, is his "combo" variation.

After examining each of the variations it is important for players to decide which variation they believe would fit their playstyle. Fujin also has a special cancellable sliding attack, and one of the fastest jabs in the game with his standing 1 (square on Playstation and X on Xbox).įujin's variations provide him 3 distinct playstyles within Mortal Kombat 11, allowing players multiple ways to express themselves with the characters. However, it can be used as a decently-ranged hit-confirm to lead to some big damage. And if mastered, it can allow you to control this part of the screen and unleash some combos.įujin has a powerful mid-sword-based attack, that is extremely unsafe on block, and should be used with caution. Using this move will require players to memorize and understand their utility in controlling the mid-range battle. These moves occupy a very particular mid-ranged space in neutral, they are ineffective if your opponent is standing outside of their range, or too close to Fujin. He has two extremely useful moves that embody this concept, are his back and forward 2 (Triangle on Playstation and Y on Xbox). However, these require a firm understanding of spacing and his overall, "effective range" which is to say, he excels a vary particular mid-range. Fujin is not a "stubby" character, in fact, the god of wind is equipped with a variety of long-ranged wind-based attacks.
